CRI Middleware

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CRI Middleware Co., Ltd.
Native name
株式会社CRIミドルウェア
Kabushiki gaisha Kuri Midoruwea
FormerlyCSK Research Institute Corporation
Company typePublic
TYO: 3698
ISINJP3346050002 Edit this on Wikidata
IndustryVideo game
FoundedOctober 1983; 42 years ago (October 1983)
HeadquartersShibuya, Tokyo
Area served
Worldwide
Key people
  • Masao Oshimi
  • (president)
  • Masahiko Suzumi
  • (chairman)
ProductsMiddleware
Revenue¥767 million (2021)
Number of employees
187 (2021)
Subsidiaries
  • CRI Middlware China
  • R-Force
  • Two-Five
  • Web Technology
Websitecriware.com/en

CRI Middleware Co., Ltd.[1] (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.

History

[edit]

CRI started out as CSK Research Institute, subsidiary of CSK, producing video games for the Mega Drive/Genesis. Throughout the 1990s, CRI gradually transitioned its focus, evolving into a provider of audio middleware tools like ADX and Sofdec. It went on to develop games for the Sega Saturn and Dreamcast before it was incorporated as CRI Middleware in 2001. In 2006, CRI Middleware introduced the CRIWARE brand.

Games

[edit]

Developed

[edit]
NamePlatform(s)Release date(s)
Galaxy Force IIMega Drive/Genesis1991
Dyna BrothersMega Drive/Genesis1992
After Burner IIIMega CD/Sega CD1993
Might and Magic III: Isles of TerraMega CD/Sega CD1993
Dyna Brothers 2Mega Drive/Genesis1993
Zaxxon's Motherbase 200032X1995
Puzzle & Action: Treasure HuntSega Saturn1996
Virtual On: Cyber TroopersSega Saturn1996
Kunoichi TorimonochouSega Saturn1998
AeroWingsDreamcast1999
TNN Motorsports HardCore HeatDreamcast1999
Aero Dancing: Torodoki Taichou no Himitsu DiscDreamcast2000
AeroWings 2: Air StrikeDreamcast2000
Aero Dancing F: Todoroki Tsubasa no Hatsu HikouDreamcast2000
Aero Dancing i: Jikai Sakuma de Machite MaseDreamcast2001
Power Jet Racing 2001Dreamcast2001

Published

[edit]
NamePlatform(s)Release date(s)
Speedball 2Mega Drive/Genesis1992
Mega-Lo-ManiaMega Drive/Genesis1993

CRIWARE

[edit]

Criware

ADX
ADX

CRI ADX is a streamed audio format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable CPU usage. The format uses the ADPCM framework.

CRI Sofdec

[edit]
Sofdec
Sofdec

CRI Sofdec is a streamed video format supporting up to 24bit color which includes multistreaming and seamless playback with a frame rate of up to 60 frames per second. It is essentially a repackaging of MPEG-1/MPEG-2 video with CRI's proprietary ADX codec for audio playback.

CRI Clipper

[edit]

CRI Clipper is an automated lip-syncing program which analyzes waveforms and outputs an appropriate lip pattern into a text file, for later substitution into the facial animations of the (in-game) speaker.

CRI ROFS

[edit]

CRI ROFS is a file management system for handling a virtual disc image, an extension of the CD-ROM standard. It has no limitations on file name format, or number of directories or files, and has been designed with compatibility with ADX and Sofdec in mind.

CRI Sound Factory

[edit]

CRI Sound Factory is a GUI-based video game audio tool for effective sound design without input from programmers. It has support for the previewing and playback of generated audio.

CRI Movie Encode

[edit]

CRI Movie Encode is a video encoding service by which CRI generates Sofdec or MPEG files from other media. For a fee (designated by the length of the file to be encoded), files are converted to the desired format with the quality specified by the client.

CRI Audio

[edit]

The Precursor to Cri ADX2

CRI Movie

[edit]

CRI Movie 2

[edit]

CRI Movie with High Definition video support.

CRI Vibe

[edit]

CRI CP Sound Craft

[edit]

CRI FileMajik

[edit]

CRI FileMajik - file system with features such as: asynchronous file requests, prioritized loads, zero-buffer decompression and UMD speed emulation for the PlayStation Portable.[2]

References

[edit]
  1. ^ Japanese: 株式会社CRI・ミドルウェア, Hepburn: Kabushiki gaisha Kuri Midoruwea
  2. ^ "CRI Middleware, Inc. announces CRI FileMajik: A cross-platform file system for the next generation of games" (Press release). San Francisco, California: CRI Middleware. February 18, 2008. Archived from the original on May 6, 2016. Retrieved April 18, 2016.
[edit]
    CRI Middleware Co., Ltd.
    Native name
    株式会社CRIミドルウェア
    Kabushiki gaisha Kuri Midoruwea
    FormerlyCSK Research Institute Corporation
    Company typePublic
    TYO: 3698
    ISINJP3346050002 
    IndustryVideo game
    FoundedOctober 1983; 42 years ago (October 1983)
    HeadquartersShibuya, Tokyo
    Area served
    Worldwide
    Key people
    • Masao Oshimi
    • (president)
    • Masahiko Suzumi
    • (chairman)
    ProductsMiddleware
    Revenue¥767 million (2021)
    Number of employees
    187 (2021)
    Subsidiaries
    • CRI Middlware China
    • R-Force
    • Two-Five
    • Web Technology
    Websitecriware.com/en

    CRI Middleware Co., Ltd.[1] (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001.

    History

    CRI started out as CSK Research Institute, subsidiary of CSK, producing video games for the Mega Drive/Genesis. Throughout the 1990s, CRI gradually transitioned its focus, evolving into a provider of audio middleware tools like ADX and Sofdec. It went on to develop games for the Sega Saturn and Dreamcast before it was incorporated as CRI Middleware in 2001. In 2006, CRI Middleware introduced the CRIWARE brand.

    Games

    Developed

    NamePlatform(s)Release date(s)
    Galaxy Force IIMega Drive/Genesis1991
    Dyna BrothersMega Drive/Genesis1992
    After Burner IIIMega CD/Sega CD1993
    Might and Magic III: Isles of TerraMega CD/Sega CD1993
    Dyna Brothers 2Mega Drive/Genesis1993
    Zaxxon's Motherbase 200032X1995
    Puzzle & Action: Treasure HuntSega Saturn1996
    Virtual On: Cyber TroopersSega Saturn1996
    Kunoichi TorimonochouSega Saturn1998
    AeroWingsDreamcast1999
    TNN Motorsports HardCore HeatDreamcast1999
    Aero Dancing: Torodoki Taichou no Himitsu DiscDreamcast2000
    AeroWings 2: Air StrikeDreamcast2000
    Aero Dancing F: Todoroki Tsubasa no Hatsu HikouDreamcast2000
    Aero Dancing i: Jikai Sakuma de Machite MaseDreamcast2001
    Power Jet Racing 2001Dreamcast2001

    Published

    NamePlatform(s)Release date(s)
    Speedball 2Mega Drive/Genesis1992
    Mega-Lo-ManiaMega Drive/Genesis1993

    CRIWARE

    Criware

    ADX
    ADX

    CRI ADX is a streamed audio format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable CPU usage. The format uses the ADPCM framework.

    CRI Sofdec

    Sofdec
    Sofdec

    CRI Sofdec is a streamed video format supporting up to 24bit color which includes multistreaming and seamless playback with a frame rate of up to 60 frames per second. It is essentially a repackaging of MPEG-1/MPEG-2 video with CRI's proprietary ADX codec for audio playback.

    CRI Clipper

    CRI Clipper is an automated lip-syncing program which analyzes waveforms and outputs an appropriate lip pattern into a text file, for later substitution into the facial animations of the (in-game) speaker.

    CRI ROFS

    CRI ROFS is a file management system for handling a virtual disc image, an extension of the CD-ROM standard. It has no limitations on file name format, or number of directories or files, and has been designed with compatibility with ADX and Sofdec in mind.

    CRI Sound Factory

    CRI Sound Factory is a GUI-based video game audio tool for effective sound design without input from programmers. It has support for the previewing and playback of generated audio.

    CRI Movie Encode

    CRI Movie Encode is a video encoding service by which CRI generates Sofdec or MPEG files from other media. For a fee (designated by the length of the file to be encoded), files are converted to the desired format with the quality specified by the client.

    CRI Audio

    The Precursor to Cri ADX2

    CRI Movie

    CRI Movie 2

    CRI Movie with High Definition video support.

    CRI Vibe

    CRI CP Sound Craft

    CRI FileMajik

    CRI FileMajik - file system with features such as: asynchronous file requests, prioritized loads, zero-buffer decompression and UMD speed emulation for the PlayStation Portable.[2]

    References

    1. ^ Japanese: 株式会社CRI・ミドルウェア, Hepburn: Kabushiki gaisha Kuri Midoruwea
    2. ^ "CRI Middleware, Inc. announces CRI FileMajik: A cross-platform file system for the next generation of games" (Press release). San Francisco, California: CRI Middleware. February 18, 2008. Archived from the original on May 6, 2016. Retrieved April 18, 2016.
    • Official website
    Retrieved from "https://en.wikipedia.org/w/index.php?title=CRI_Middleware&oldid=1276543045"