Reader Rabbit 2

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Reader Rabbit 2
Cover art for Reader Rabbit 2 Deluxe!
DeveloperThe Learning Company
PublisherThe Learning Company
PlatformsOriginal
MS-DOS
Deluxe
Windows 3.x, Classic Mac OS
Reading 2
Windows, Mac
ReleaseAugust 1991[1]
1994 (Deluxe)
1997 (Reading 2)
GenreEducational video game
ModeSingle-player

Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.[2]

Gameplay

[edit]

The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames.[2] Players are taught about vowel sounds and how to construct sentences.[3]

Reception

[edit]

Heidi E.H. Aycock of Compute! praised the game for demonstrating how educational games could be as visually and aurally stunning as other genres of video gaming.[6] Game Players PC Entertainment reviewed the game as a solid choice for young players at school and home.[7]

References

[edit]
  1. ^ Scisco, Peter (September 1991). "Reader Rabbit II - Sneak Peak[sic]". Compute!. Vol. 13, no. 133. ABC Publishing. pp. 113–114.
  2. ^ a b Raskin, Robert (1991-12-31). PC Mag. Ziff Davis, Inc.
  3. ^ Working Mother. Working Mother Media. 1995-03-01.
  4. ^ Ric Moxley. "Reader Rabbit 2 - Review - allgame". Allgame. Archived from the original on November 16, 2014. Retrieved October 4, 2018.
  5. ^ a b c The Learning Company Product Catalog 1994
  6. ^ Aycock, Heidi E.H. (November 1991). "Reader Rabbit II - Evaluation". Compute!. Vol. 13, no. 135. ABC Publishing. pp. 90–91.
  7. ^ Elko, Lance (January 1992). "Reviews - Reader Rabbit 2". Game Players PC Entertainment. p. 70.
[edit]
    Reader Rabbit 2
    Cover art for Reader Rabbit 2 Deluxe!
    DeveloperThe Learning Company
    PublisherThe Learning Company
    PlatformsOriginal
    MS-DOS
    Deluxe
    Windows 3.x, Classic Mac OS
    Reading 2
    Windows, Mac
    ReleaseAugust 1991[1]
    1994 (Deluxe)
    1997 (Reading 2)
    GenreEducational video game
    ModeSingle-player

    Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2.[2]

    Gameplay

    The game can be played with the keyboard or a mouse. Set in a location called Wordsville, the game contained four word-based minigames.[2] Players are taught about vowel sounds and how to construct sentences.[3]

    Reception

    Heidi E.H. Aycock of Compute! praised the game for demonstrating how educational games could be as visually and aurally stunning as other genres of video gaming.[6] Game Players PC Entertainment reviewed the game as a solid choice for young players at school and home.[7]

    References

    1. ^ Scisco, Peter (September 1991). "Reader Rabbit II - Sneak Peak[sic]". Compute!. Vol. 13, no. 133. ABC Publishing. pp. 113–114.
    2. ^ a b Raskin, Robert (1991-12-31). PC Mag. Ziff Davis, Inc.
    3. ^ Working Mother. Working Mother Media. 1995-03-01.
    4. ^ Ric Moxley. "Reader Rabbit 2 - Review - allgame". Allgame. Archived from the original on November 16, 2014. Retrieved October 4, 2018.
    5. ^ a b c The Learning Company Product Catalog 1994
    6. ^ Aycock, Heidi E.H. (November 1991). "Reader Rabbit II - Evaluation". Compute!. Vol. 13, no. 135. ABC Publishing. pp. 90–91.
    7. ^ Elko, Lance (January 1992). "Reviews - Reader Rabbit 2". Game Players PC Entertainment. p. 70.
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