Firemonkeys Studios

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Firemonkeys Studios
Company typeSubsidiary
IndustryVideo games
Predecessors
  • Firemint
  • IronMonkey Studios
FoundedJuly 2012; 13 years ago (2012-07)
HeadquartersMelbourne, Australia
Key people
Robert Murray
ProductsReal Racing series
Flight Control series
Number of employees
170[1] (2016)
ParentEA Mobile
Websitewww.ea.com/ea-studios/firemonkeys

Firemonkeys Studios is an Australian video game developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for EA Interactive. IronMonkey Studios were also taken under EA Interactive's wing back in 2010.[2] In January 2011, Firemint acquired fellow Australian video game developer Infinite Interactive, best known for the Puzzle Quest series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including Need for Speed: Most Wanted and Real Racing 3, are released with the new company name.[3]

Acquisition

[edit]

Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the iOS platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint team is remarkable for its critical and commercial success. Having them as part of EA will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms." In January, Murray told SmartCompany the work-for-hire market is growing thin, especially as the Australian dollar continues to climb. Coming under the EA banner will give the company security.[4]

Layoffs

[edit]

In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys' 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.[5]

In June 2023, Electronic Arts announced that a majority of the Firemonkeys staff would be laid off, to focus the studio more on The Sims FreePlay, as part of the company's restructuring. Development for the racing titles Real Racing 3 and Need for Speed: No Limits would be shifted to Slingshot Games in India, following the completion of two limited filler updates on the said racing games.[6]

Games

[edit]

Firemint have produced a number of different games for different platforms and different publishers, starting with Nicktoons Racing in 2002 for the Game Boy Advance. For several years after publishing their debut game Firemint continued to produce and release games for the Game Boy Advance and mobile devices. It wasn't until early 2008, however, with the release of the Apple iPhone in 2007 did Firemint really expand their games market share. During 2009, Firemint developed their two most popular games, Flight Control and Real Racing. These games went on to achieve great success with the subsequent release of two sequels each, Flight Control HD in 2010, Flight Control Rocket in 2012, Real Racing 2 was released in 2010 and Real Racing 3 in 2013.[7]

Released

[edit]
GamePlatformRelease date
The Sims MobileiOS / AndroidMarch 2018
Need for Speed: No LimitsSeptember 2015
Real Racing 3February 2013
Need for Speed: Most WantedOctober 2012
Flight Control RocketiOS / Windows PhoneMarch 2012
Mass Effect InfiltratoriOS / Android / BlackBerry 10 / Windows Phone
The Sims FreePlayiOS / Android / Kindle Fire / BlackBerry 10 / Windows PhoneDecember 2011
Spy MouseiOS / AndroidAugust 2011
Dead SpaceJanuary 2011
Real Racing 2iOS / Android / Mac OS XDecember 2010
Need for Speed: Hot PursuitiOS / AndroidNovember 2010
Flight Control HDPlayStation 3 / PlayStation NetworkSeptember 2010
Mirror's EdgeiOS / Windows PhoneApril 2010
Flight ControlNintendo DSi / DSiWareFebruary 2010
Real RacingiOSJune 2009
Flight ControliOS / Windows PhoneMarch 2009
The Simpsons Arcade for iPhoneiOSFebruary 2009
Back at the Barnyard: Slop Bucket GamesNintendo DSOctober 2008
Madden NFL 09 3DMobileAugust 2008
The Fast and the Furious: Pink Slip 3DiOS, Mobile
The Sims DJiPodJune 2008
Project Joystick: DungMobile, PCMay 2008
Nicktoons: Attack of the ToybotsGame Boy AdvanceOctober 2007
FIA World Rally ChampionshipMobileSeptember 2007
Madden NFL 08 3DAugust 2007
The Fast & the Furious: FugitiveJune 2007
RatatouilleJune 2007
Tinker Bell: Fly!February 2007
Need for Speed: Most WantedOctober 2006
Madden NFL 07 3DAugust 2006
Socceroos: Path to GloryJune 2006
Sopranos PokerMarch 2006
Snood 2: On VacationAugust 2005
NBA 1 on 1 2006June 2005
Star Trek: The Cold EnemyFebruary 2005
Black Rain: RevengeSeptember 2004
Ryan Giggs InternationalAugust 2004
Tokyo FighterDecember 2003
Soul Daddy BKBAugust 2003
Soul Daddy in LAJuly 2003
Nicktoons RacingGame Boy AdvanceJune 2002

Awards

[edit]

Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.[8]

References

[edit]
  1. ^ "New Headquarters Takes Victoria's Digital Games Sector to a New Level". 15 August 2016.
  2. ^ Moses, Asher (4 May 2011). "High-tech Aussie lands multimillion-dollar deal". The Sydney Morning Herald. Retrieved 4 May 2011.
  3. ^ "IronMonkey and Firemint become Firemonkeys". 24 July 2012. Archived from the original on 30 July 2012. Retrieved 29 April 2013.
  4. ^ "Melbourne game studio Firemint acquired by Electronic Arts". Archived from the original on 14 April 2012. Retrieved 4 May 2012.
  5. ^ "EA's Australian Studio Hit By Massive Layoffs". Kotaku Australia. Kotaku. 22 February 2019. Archived from the original on 22 February 2019. Retrieved 26 February 2019.
  6. ^ "EA's Firemonkeys Studio Hit With Massive Layoffs, Titles In Development Cancelled". Kotaku Australia. Kotaku. 2 June 2023. Archived from the original on 2 June 2023. Retrieved 24 September 2023.
  7. ^ "firemint projects". Archived from the original on 8 March 2009. Retrieved 12 June 2009.
  8. ^ "Firemint Wins Australian Export Award". Austrade Media Release.
[edit]

    Firemonkeys Studios
    Company typeSubsidiary
    IndustryVideo games
    Predecessors
    • Firemint
    • IronMonkey Studios
    FoundedJuly 2012; 13 years ago (2012-07)
    HeadquartersMelbourne, Australia
    Key people
    Robert Murray
    ProductsReal Racing series
    Flight Control series
    Number of employees
    170[1] (2016)
    ParentEA Mobile
    Websitewww.ea.com/ea-studios/firemonkeys

    Firemonkeys Studios is an Australian video game developer and publisher of video games, based in Melbourne, Victoria. In May 2011, Electronic Arts announced the acquisition of Firemint for an undisclosed sum, making it an in-house studio for EA Interactive. IronMonkey Studios were also taken under EA Interactive's wing back in 2010.[2] In January 2011, Firemint acquired fellow Australian video game developer Infinite Interactive, best known for the Puzzle Quest series. In July 2012, Firemint announced a post on their blog that Firemint would merge with IronMonkey Studios by EA and merge their names into Firemonkeys. All-new games, including Need for Speed: Most Wanted and Real Racing 3, are released with the new company name.[3]

    Acquisition

    Electronic Arts, with a market capitalization of US$6.7 billion, announced the acquisition of Melbourne-based gaming studio Firemint overnight in a press release for an undisclosed amount. Firemint is recognised as one of the leading game developers on the iOS platform. According to Barry Cottle, General Manager of EA Interactive "The Firemint team is remarkable for its critical and commercial success. Having them as part of EA will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms." In January, Murray told SmartCompany the work-for-hire market is growing thin, especially as the Australian dollar continues to climb. Coming under the EA banner will give the company security.[4]

    Layoffs

    In February 2019, Electronic Arts announced that 40 to 50 of Firemonkeys' 200 staff would be laid off, to focus the studio more on live services. This equals around 5% of the entire Australian game industries workforce.[5]

    In June 2023, Electronic Arts announced that a majority of the Firemonkeys staff would be laid off, to focus the studio more on The Sims FreePlay, as part of the company's restructuring. Development for the racing titles Real Racing 3 and Need for Speed: No Limits would be shifted to Slingshot Games in India, following the completion of two limited filler updates on the said racing games.[6]

    Games

    Firemint have produced a number of different games for different platforms and different publishers, starting with Nicktoons Racing in 2002 for the Game Boy Advance. For several years after publishing their debut game Firemint continued to produce and release games for the Game Boy Advance and mobile devices. It wasn't until early 2008, however, with the release of the Apple iPhone in 2007 did Firemint really expand their games market share. During 2009, Firemint developed their two most popular games, Flight Control and Real Racing. These games went on to achieve great success with the subsequent release of two sequels each, Flight Control HD in 2010, Flight Control Rocket in 2012, Real Racing 2 was released in 2010 and Real Racing 3 in 2013.[7]

    Released

    GamePlatformRelease date
    The Sims MobileiOS / AndroidMarch 2018
    Need for Speed: No LimitsSeptember 2015
    Real Racing 3February 2013
    Need for Speed: Most WantedOctober 2012
    Flight Control RocketiOS / Windows PhoneMarch 2012
    Mass Effect InfiltratoriOS / Android / BlackBerry 10 / Windows Phone
    The Sims FreePlayiOS / Android / Kindle Fire / BlackBerry 10 / Windows PhoneDecember 2011
    Spy MouseiOS / AndroidAugust 2011
    Dead SpaceJanuary 2011
    Real Racing 2iOS / Android / Mac OS XDecember 2010
    Need for Speed: Hot PursuitiOS / AndroidNovember 2010
    Flight Control HDPlayStation 3 / PlayStation NetworkSeptember 2010
    Mirror's EdgeiOS / Windows PhoneApril 2010
    Flight ControlNintendo DSi / DSiWareFebruary 2010
    Real RacingiOSJune 2009
    Flight ControliOS / Windows PhoneMarch 2009
    The Simpsons Arcade for iPhoneiOSFebruary 2009
    Back at the Barnyard: Slop Bucket GamesNintendo DSOctober 2008
    Madden NFL 09 3DMobileAugust 2008
    The Fast and the Furious: Pink Slip 3DiOS, Mobile
    The Sims DJiPodJune 2008
    Project Joystick: DungMobile, PCMay 2008
    Nicktoons: Attack of the ToybotsGame Boy AdvanceOctober 2007
    FIA World Rally ChampionshipMobileSeptember 2007
    Madden NFL 08 3DAugust 2007
    The Fast & the Furious: FugitiveJune 2007
    RatatouilleJune 2007
    Tinker Bell: Fly!February 2007
    Need for Speed: Most WantedOctober 2006
    Madden NFL 07 3DAugust 2006
    Socceroos: Path to GloryJune 2006
    Sopranos PokerMarch 2006
    Snood 2: On VacationAugust 2005
    NBA 1 on 1 2006June 2005
    Star Trek: The Cold EnemyFebruary 2005
    Black Rain: RevengeSeptember 2004
    Ryan Giggs InternationalAugust 2004
    Tokyo FighterDecember 2003
    Soul Daddy BKBAugust 2003
    Soul Daddy in LAJuly 2003
    Nicktoons RacingGame Boy AdvanceJune 2002

    Awards

    Firemint was awarded the Arts and Entertainment Award for being amongst the most successful exporters in 2009 at the Australian Export Awards in November.[8]

    References

    1. ^ "New Headquarters Takes Victoria's Digital Games Sector to a New Level". 15 August 2016.
    2. ^ Moses, Asher (4 May 2011). "High-tech Aussie lands multimillion-dollar deal". The Sydney Morning Herald. Retrieved 4 May 2011.
    3. ^ "IronMonkey and Firemint become Firemonkeys". 24 July 2012. Archived from the original on 30 July 2012. Retrieved 29 April 2013.
    4. ^ "Melbourne game studio Firemint acquired by Electronic Arts". Archived from the original on 14 April 2012. Retrieved 4 May 2012.
    5. ^ "EA's Australian Studio Hit By Massive Layoffs". Kotaku Australia. Kotaku. 22 February 2019. Archived from the original on 22 February 2019. Retrieved 26 February 2019.
    6. ^ "EA's Firemonkeys Studio Hit With Massive Layoffs, Titles In Development Cancelled". Kotaku Australia. Kotaku. 2 June 2023. Archived from the original on 2 June 2023. Retrieved 24 September 2023.
    7. ^ "firemint projects". Archived from the original on 8 March 2009. Retrieved 12 June 2009.
    8. ^ "Firemint Wins Australian Export Award". Austrade Media Release.
    • Official website
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Firemonkeys_Studios&oldid=1316582909"